Publication: A Design Model for Using Virtual Reality in Behavioral Skills Training
dc.contributor.author | Çakiroğlu Ü., Gökoğlu S. | |
dc.contributor.author | Cakiroglu, U, Gokoglu, S | |
dc.date.accessioned | 2023-05-09T18:39:23Z | |
dc.date.available | 2023-05-09T18:39:23Z | |
dc.date.issued | 2019-12-01 | |
dc.date.issued | 2019.01.01 | |
dc.description.abstract | This study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating head-mounted display and joysticks on the Second Life. Evaluations through participants’ perspectives indicated that the VR-FST environment designed through the proposed model framework can provide high presence and the participants who use the environment perceived the VR-FST as realistic. The results indicate that the learning environments based on the VR-FST model can improve fire safety behavioral skills. It is thought that behavioral skills including danger can be safely delivered by employing the behavioral skills training approach, especially for young children. Current limitations and future refinements as well as suggestions for practitioners and researchers are also included. | |
dc.identifier.doi | 10.1177/0735633119854030 | |
dc.identifier.eissn | 1541-4140 | |
dc.identifier.endpage | 1744 | |
dc.identifier.issn | 0735-6331 | |
dc.identifier.scopus | 2-s2.0-85068314122 | |
dc.identifier.startpage | 1723 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12597/13522 | |
dc.identifier.volume | 57 | |
dc.identifier.wos | WOS:000484604800006 | |
dc.relation.ispartof | Journal of Educational Computing Research | |
dc.relation.ispartof | JOURNAL OF EDUCATIONAL COMPUTING RESEARCH | |
dc.rights | false | |
dc.subject | behavioral skills training | design model | persuasive technology | presence | virtual reality | |
dc.title | A Design Model for Using Virtual Reality in Behavioral Skills Training | |
dc.title | A Design Model for Using Virtual Reality in Behavioral Skills Training | |
dc.type | Article | |
dspace.entity.type | Publication | |
oaire.citation.issue | 7 | |
oaire.citation.volume | 57 | |
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relation.isScopusOfPublication.latestForDiscovery | 89d48c87-630a-4d56-ba04-369a86befd28 | |
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