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The effect of gamification on motivation in the education of pre-service social studies teachers

dc.contributor.authorYildiz, I
dc.contributor.authorTopcu, E
dc.contributor.authorKaymakci, S
dc.date.accessioned2023-04-19T00:41:38Z
dc.date.available2023-04-19T00:41:38Z
dc.date.issued2021.01.01
dc.identifier.doi10.1016/j.tsc.2021.100907
dc.identifier.eissn1878-0423
dc.identifier.endpage
dc.identifier.issn1871-1871
dc.identifier.issue
dc.identifier.startpage
dc.identifier.urihttps://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=dspace_ku&SrcAuth=WosAPI&KeyUT=WOS:000713267700003&DestLinkType=FullRecord&DestApp=WOS
dc.identifier.urihttps://hdl.handle.net/20.500.12597/10964
dc.identifier.volume42
dc.identifier.wosWOS:000713267700003
dc.relation.ispartofTHINKING SKILLS AND CREATIVITY
dc.titleThe effect of gamification on motivation in the education of pre-service social studies teachers
dc.typeArticle
dspace.entity.typeWos
relation.isPublicationOfWos49cb05a4-c63a-4c79-9b73-d1f60747c997
relation.isPublicationOfWos.latestForDiscovery49cb05a4-c63a-4c79-9b73-d1f60747c997

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