TRDizin:
Comparing Three Free to Use Visual Programming Environments for Novice Programmers

dc.contributor.authorİsmail YILDIZ
dc.contributor.authorKadir Yücel KAYA
dc.date.accessioned2023-04-14T22:18:18Z
dc.date.available2023-04-14T22:18:18Z
dc.date.issued2019-01-01
dc.description.abstractThis study aims to examine and compare three popular free-to-use visual programming environments. While choosing three environments among other visual programming environments, three criteria were taken into account which are being completely free, popular, and productive. After reviewing several environments, MIT’s App Inventor, Scratch and Microsoft’s Kodu Game Lab were chosen. While App Inventor and Scratch are free and open source environments, Microsoft’s Kodu is only free to use. Selected three environments were investigated through using and examining the environments and literature review. Outcomes of this study can help teachers, instructors and students to choose a relevant visual programming environment based on their needs. Review of the environments showed that while Kodu is more relevant for elementary students, Scratch’s target group are similar but also includes higher age range. Another difference between them was that Kodu’s sole purpose is to develop games in 3D, Scratch is used for 2D games and animations. App Inventor, on the other hand, targets middle school and higher age range to develop mobile applications for Android OS. Scratch and App Inventor uses the same block-based library which is more relevant to teach basic programming concepts such as variables, conditional expressions, and loops than Microsoft’s Kodu. Selected three environments have the advantages of their own and features specifically for their target audience and products. This study investigated the important differences and features of the selected environments.
dc.identifier.citationYildiz, İ., Kaya, K. (2019). Comparing Three Free to Use Visual Programming Environments for Novice Programmers. Kastamonu Eğitim Dergisi, 27(6), 2701-2712
dc.identifier.doi10.24106/kefdergi.3640
dc.identifier.eissn2147-9844
dc.identifier.endpage2712
dc.identifier.issn
dc.identifier.issue6
dc.identifier.startpage2701
dc.identifier.trdizin338128
dc.identifier.urihttps://search.trdizin.gov.tr/publication/detail/338128/comparing-three-free-to-use-visual-programming-environments-for-novice-programmers
dc.identifier.urihttps://hdl.handle.net/20.500.12597/7487
dc.identifier.volume27
dc.language.isoeng
dc.relation.ispartofKastamonu Eğitim Dergisi
dc.rightsinfo:eu-repo/semantics/openAccess
dc.titleComparing Three Free to Use Visual Programming Environments for Novice Programmers
dc.typeRESEARCH
dspace.entity.typeTrdizin
local.indexed.atTrDizin
relation.isPublicationOfTrdizin892dad80-8796-49c3-a52a-7ad33a081155
relation.isPublicationOfTrdizin.latestForDiscovery892dad80-8796-49c3-a52a-7ad33a081155

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