Browsing by Author "Cakiroglu, U, Gokoglu, S"
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Publication A Design Model for Using Virtual Reality in Behavioral Skills Training(2019-12-01) Çakiroğlu Ü., Gökoğlu S.; Cakiroglu, U, Gokoglu, SThis study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating head-mounted display and joysticks on the Second Life. Evaluations through participants’ perspectives indicated that the VR-FST environment designed through the proposed model framework can provide high presence and the participants who use the environment perceived the VR-FST as realistic. The results indicate that the learning environments based on the VR-FST model can improve fire safety behavioral skills. It is thought that behavioral skills including danger can be safely delivered by employing the behavioral skills training approach, especially for young children. Current limitations and future refinements as well as suggestions for practitioners and researchers are also included.Publication Development of fire safety behavioral skills via virtual reality(2019-05-01) Çakiroğlu Ü., Gökoğlu S.; Cakiroglu, U, Gokoglu, SIn recent years, virtual reality has become prevalent in many educational settings. In this study, virtual reality-based behavioral skills training (VR-BST) approach is proposed to teach basic behavioral skills for fire safety. A virtual reality-based environment was designed and implemented in the context of the design-based research. A group of ten primary school students received a basic fire safety training package through this environment and in situ training was implemented when needed. The results indicated that students’ fire safety behavioral skills significantly improved with the use of virtual reality based training and the majority of the students could transfer their behavioral skills to real environments. The way of modelling the behaviors in this study and integrating in situ training into the learning environment positively contributed to the development of behavioral skills. The study concludes with suggestions for practitioners and researchers in the field of virtual reality for behavioral skills training.