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A Design Model for Using Virtual Reality in Behavioral Skills Training

dc.contributor.authorÇakiroğlu, Ünal
dc.contributor.authorGökoğlu, Seyfullah
dc.date.accessioned2026-01-05T22:58:36Z
dc.date.issued2019-06-25
dc.description.abstractThis study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating head-mounted display and joysticks on the Second Life. Evaluations through participants’ perspectives indicated that the VR-FST environment designed through the proposed model framework can provide high presence and the participants who use the environment perceived the VR-FST as realistic. The results indicate that the learning environments based on the VR-FST model can improve fire safety behavioral skills. It is thought that behavioral skills including danger can be safely delivered by employing the behavioral skills training approach, especially for young children. Current limitations and future refinements as well as suggestions for practitioners and researchers are also included.
dc.description.urihttps://doi.org/10.1177/0735633119854030
dc.description.urihttps://dx.doi.org/10.1177/0735633119854030
dc.identifier.doi10.1177/0735633119854030
dc.identifier.eissn1541-4140
dc.identifier.endpage1744
dc.identifier.issn0735-6331
dc.identifier.openairedoi_dedup___::48bf5623887ee686177ec2886665ab9b
dc.identifier.orcid0000-0001-8030-3869
dc.identifier.orcid0000-0003-0074-7692
dc.identifier.scopus2-s2.0-85068314122
dc.identifier.startpage1723
dc.identifier.urihttps://hdl.handle.net/20.500.12597/43487
dc.identifier.volume57
dc.identifier.wos000484604800006
dc.language.isoeng
dc.publisherSAGE Publications
dc.relation.ispartofJournal of Educational Computing Research
dc.rightsCLOSED
dc.subject.sdg4. Education
dc.subject.sdg16. Peace & justice
dc.titleA Design Model for Using Virtual Reality in Behavioral Skills Training
dc.typeArticle
dspace.entity.typePublication
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