Yayın:
The Effect of Mind and Intelligence Games on University Students’ Perceived Stress and Psychological Well-Being Level

dc.contributor.authorAKÇA, Coşkun
dc.contributor.authorÖZEL, Yasemin
dc.date.accessioned2026-01-05T22:54:51Z
dc.date.issued2023-10-27
dc.description.abstractThis study aims to examine whether mind and intelligence games that support cognitive, social, and emotional skills have an effect on university students' perceived stress and psychological well-being levels. The population of the study consists of students actively studying at Kastamonu University Tosya Vocational School in the 2021-2022 academic year. Two groups of students were included in the study. While one of the groups had mind and intelligence game activities, the other group did not have these activities. The obtained data were analyzed using the statistical package program. As a result of the analysis, it was concluded that the psychological well-being levels of those who participated in the mind and intelligence game workshops were significantly higher in the positive direction and the perceived stress level was significantly lower in the negative direction compared to those who did not participate. According to the results of the research, it can be said that mind and intelligence games are an important educational tool used to support the psychosocial development of students and individuals and reduce stress.
dc.description.urihttps://doi.org/10.18009/jcer.1252277
dc.description.urihttps://dergipark.org.tr/tr/pub/jcer/issue/80565/1252277
dc.identifier.doi10.18009/jcer.1252277
dc.identifier.eissn2148-2896
dc.identifier.endpage458
dc.identifier.openairedoi_dedup___::324ea313bec106eafcc954d679d3a896
dc.identifier.orcid0000-0003-3020-6694
dc.identifier.orcid0000-0001-8920-8825
dc.identifier.startpage447
dc.identifier.urihttps://hdl.handle.net/20.500.12597/43444
dc.identifier.volume11
dc.publisherJournal of Computer and Education Research
dc.relation.ispartofJournal of Computer and Education Research
dc.rightsOPEN
dc.subjectAlan Eğitimleri
dc.subjectMind and intelligence games
dc.subjectperceived stress
dc.subjectpsychological well-being
dc.subjectOther Fields of Education
dc.subject.sdg4. Education
dc.subject.sdg3. Good health
dc.titleThe Effect of Mind and Intelligence Games on University Students’ Perceived Stress and Psychological Well-Being Level
dc.typeArticle
dspace.entity.typePublication
local.api.response{"authors":[{"fullName":"Coşkun AKÇA","name":"Coşkun","surname":"AKÇA","rank":1,"pid":{"id":{"scheme":"orcid","value":"0000-0003-3020-6694"},"provenance":null}},{"fullName":"Yasemin ÖZEL","name":"Yasemin","surname":"ÖZEL","rank":2,"pid":{"id":{"scheme":"orcid","value":"0000-0001-8920-8825"},"provenance":null}}],"openAccessColor":"gold","publiclyFunded":false,"type":"publication","language":{"code":"und","label":"Undetermined"},"countries":null,"subjects":[{"subject":{"scheme":"keyword","value":"Alan Eğitimleri"},"provenance":null},{"subject":{"scheme":"keyword","value":"Mind and intelligence games;perceived stress;psychological well-being"},"provenance":null},{"subject":{"scheme":"SDG","value":"4. Education"},"provenance":null},{"subject":{"scheme":"FOS","value":"05 social sciences"},"provenance":null},{"subject":{"scheme":"FOS","value":"0501 psychology and cognitive sciences"},"provenance":null},{"subject":{"scheme":"keyword","value":"Other Fields of Education"},"provenance":null},{"subject":{"scheme":"SDG","value":"3. Good health"},"provenance":null}],"mainTitle":"The Effect of Mind and Intelligence Games on University Students’ Perceived Stress and Psychological Well-Being Level","subTitle":null,"descriptions":["<jats:p xml:lang=\"en\">This study aims to examine whether mind and intelligence games that support cognitive, social, and emotional skills have an effect on university students' perceived stress and psychological well-being levels. The population of the study consists of students actively studying at Kastamonu University Tosya Vocational School in the 2021-2022 academic year. Two groups of students were included in the study. While one of the groups had mind and intelligence game activities, the other group did not have these activities. The obtained data were analyzed using the statistical package program. As a result of the analysis, it was concluded that the psychological well-being levels of those who participated in the mind and intelligence game workshops were significantly higher in the positive direction and the perceived stress level was significantly lower in the negative direction compared to those who did not participate. According to the results of the research, it can be said that mind and intelligence games are an important educational tool used to support the psychosocial development of students and individuals and reduce stress.</jats:p>"],"publicationDate":"2023-10-27","publisher":"Journal of Computer and Education Research","embargoEndDate":null,"sources":["Crossref","Volume: 11, Issue: 22 447-458","2148-2896","Journal of Computer and Education Research"],"formats":["application/pdf"],"contributors":null,"coverages":null,"bestAccessRight":{"code":"c_abf2","label":"OPEN","scheme":"http://vocabularies.coar-repositories.org/documentation/access_rights/"},"container":{"name":"Journal of Computer and Education Research","issnPrinted":null,"issnOnline":"2148-2896","issnLinking":null,"ep":"458","iss":null,"sp":"447","vol":"11","edition":null,"conferencePlace":null,"conferenceDate":null},"documentationUrls":null,"codeRepositoryUrl":null,"programmingLanguage":null,"contactPeople":null,"contactGroups":null,"tools":null,"size":null,"version":null,"geoLocations":null,"id":"doi_dedup___::324ea313bec106eafcc954d679d3a896","originalIds":["10.18009/jcer.1252277","50|doiboost____|324ea313bec106eafcc954d679d3a896","50|tubitakulakb::35bf29dcb4030736c4a2c21f4ee41e5f","oai:dergipark.org.tr:article/1252277"],"pids":[{"scheme":"doi","value":"10.18009/jcer.1252277"}],"dateOfCollection":null,"lastUpdateTimeStamp":null,"indicators":{"citationImpact":{"citationCount":2,"influence":2.6544003e-9,"popularity":3.7238528e-9,"impulse":2,"citationClass":"C5","influenceClass":"C5","impulseClass":"C5","popularityClass":"C5"}},"instances":[{"pids":[{"scheme":"doi","value":"10.18009/jcer.1252277"}],"type":"Article","urls":["https://doi.org/10.18009/jcer.1252277"],"publicationDate":"2023-10-27","refereed":"peerReviewed"},{"alternateIdentifiers":[{"scheme":"doi","value":"10.18009/jcer.1252277"}],"type":"Article","urls":["https://dergipark.org.tr/tr/pub/jcer/issue/80565/1252277"],"publicationDate":"2023-02-17","refereed":"nonPeerReviewed"}],"isGreen":false,"isInDiamondJournal":false}
local.import.sourceOpenAire

Dosyalar

Koleksiyonlar