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The effect of gamification on motivation in the education of pre-service social studies teachers

dc.contributor.authorYildiz, İsmail
dc.contributor.authorTopçu, Ersin
dc.contributor.authorKaymakci, Selahattin
dc.date.accessioned2026-01-04T16:00:17Z
dc.date.issued2021-12-01
dc.description.abstractAbstract The purpose of this study was to examine the effect of gamification on motivation levels of pre-service teachers in social studies teaching. As a quantitative research method, semi-experimental design with pretest-posttest and control group was used in the study. The research was carried out with 2nd year undergraduate students in the Department of Social Studies Education in the spring semester of the 2018-2019 academic year in Turkey. Participants consisted of 56 teacher candidates, 36 in experimental group and 20 in control group. Motivation scale and structured interview form were implemented as data collection tools. According to the findings obtained after the four-week application period, the motivation of the experimental group teacher candidates for the course increased significantly compared to those of the control group. As a natural consequence of the increase in motivation - the most basic component of creativity, it was assumed that the creative skills of the participants increased too. On the other hand, the qualitative results indicated that they held positive opinions about the lessons i.e., the lessons became more fun. Moreover, the participants stated that gamification added a fun competition to the lesson, and they intended to use it in their own lessons in the future.
dc.description.urihttps://doi.org/10.1016/j.tsc.2021.100907
dc.description.urihttps://dx.doi.org/10.1016/j.tsc.2021.100907
dc.identifier.doi10.1016/j.tsc.2021.100907
dc.identifier.issn1871-1871
dc.identifier.openairedoi_dedup___::97510f530f7f23e690344b0e8aadfd82
dc.identifier.scopus2-s2.0-85114046742
dc.identifier.startpage100907
dc.identifier.urihttps://hdl.handle.net/20.500.12597/39207
dc.identifier.volume42
dc.identifier.wos000713267700003
dc.language.isoeng
dc.publisherElsevier BV
dc.relation.ispartofThinking Skills and Creativity
dc.rightsCLOSED
dc.subject.sdg4. Education
dc.subject.sdg16. Peace & justice
dc.subject.sdg3. Good health
dc.titleThe effect of gamification on motivation in the education of pre-service social studies teachers
dc.typeArticle
dspace.entity.typePublication
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